West of Loathing is a single player, black and white stick man adventure filled with humor and curiosity as you make your way through drunkard, cactus ridden towns. Slither from scene to scene as the slick-talking Snake Oiler or take a step into this world with the wise mind of the Bean Slinger. You can even fulfill your life’s dream by choosing the mighty Cow Puncher. No matter the character you choose, you are certain to encounter endless jokes, well written and interesting characters accompanied by errand quests, a drunken horse, and many a spittoon, which (if you’re up for it) can reveal life’s greatest treasures.
Taud: Where did the idea come from? Why did you do this?
Developer: About fifteen years ago I made a web game called Kingdom of Loathing which is very much the same sort of art and humor style but it was just the sort of technology that I had available to me at the time. That took off and I hired some people and built a company around it. A few years ago we just felt like it was time to do something new but we also wanted to kind of stick to what we are good at so we decided to make a more modern game with the same kind of aesthetic.
T: I really enjoy the black and white “ink” style. Why did you choose to go that route instead of something more?
D: When I started it was just me so the game was programmed as well as I could program and written as well as I could write and drawn as well as I could draw and so that was sort of… it. All of the art in West of Loathing is actually drawn with an ink pen and scanned, then handed off to the animator to rig it and make it move around. It goes straight into the game as just a flat sprite.
T: Where are you all at as far as developing goes?
D: We launched on PC on Steam in August of last year. We are out here promoting the release on Switch, which was last week.
T: Is there anywhere else our community could find more information about your game and your company?