The increasing popularity of video games has given rise to years of Console Wars, with companies aiming to utilize this platform for greater profits and a larger share of the market.

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The increasing popularity of video games has given rise to years of Console Wars, with companies aiming to utilize this platform for greater profits and a larger share of the market. In various industries, gamification, or the application of game-like elements in various processes can lead to greater engagement and friendly competition. With that in mind, here are some things that can be improved through gamification:

1. Recruitment

Firstly, gamification can make the recruitment process vastly more interesting. TalentLMS surveyed 900 employees and found that 78 percent were excited to work for a company that integrated aspects of gamification into their recruitment process. One way to do this is through using hackathons to attract the best of the best to your organization. Huge software companies like Google and IBM are known for using this tactic, which improves collaboration and leads to innovation. Another way is through conducting creative pre-employment assessments, like asking for a video application or asking them to act out what they would do in a fictional scenario. Lastly, an obvious method is to introduce a digital game to beat during the application process, though it might sound like a large financial investment for small and medium-sized businesses. Instead, you can try using a corporate training software program to introduce aspects of gamification without the added stress.

2. Staff Upskilling

The process of gamification shouldn’t end when you finally hire your top candidates. HR Technologist describes how gamification can be applied to the process of corporate learning, due to its unique attributes like “goals, challenges, instant feedback, affirmation of performance, safety from failure, and curiosity”, that can make learning fun instead of tedious. When you think back to the traditional lectures in a college or university setting, you probably didn’t learn very much. Alternatively, simulated quiz shows and math-related computer games in your younger years were probably a lot more effective. As a result, gamification is one way to drive noticeable progress during upskilling sessions. In addition, personalization is hugely effective when it comes to training your staff. Most of the younger generation grew up using smartphones and playing video games, so showing that you care about the interests of Millennials and Gen Z will go a long way to making them eager to learn.

3. Engineering

There are many ways that gamification can be used to improve engineering, but one particular aspect that stands out is printed circuit board (PCB) design. This is the process of creating layouts that bring PCBs – the most important element of every modern engineering marvel – to life. Altium explains how getting started with PCB design involves processes that everyday consumers often take for granted: representing the circuit as a schematic, implementing the circuit as a printed board, and generating the outputs required for board fabrication. These processes involved in creating PCBs make them an ideal puzzle for engineers and gamers and has already lead to an app game called PCB Droid. Mentally designing these layouts over and over again can train your brain to create new connections with greater speed and effortlessness in the future. Basically, you’re having fun while learning a new skill. Whether you’re an engineer or just up for the mental challenge, you’ll become more logical and efficient as a result.

Ultimately, gamification can lead to a multitude of benefits for your corporation. Forbes explains how companies in struggling sectors would largely benefit from VRand AR gamified training solutions in order to attract younger generations and rising talents to join their ranks. In this fast-paced world, keeping ahead of the competition is always a race against the clock, so when it comes to the latest technologies, it’s best to get a head start.

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Adam S. Ponzer

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